CHAPTER REPORT 1
Media, Technology, and Learning
Learning
Learning
is the development of new knowledge, skills, or attitudes as an individual
interacts with information and the environment. The learning environment
includes the physical facilities, the phsycological atmosphere, instructional
methods, media, and technology. In this chapter we first consider learning,
looking at several psychological perspectives and a philosophical perspective.
A.
Phychological Perspective of Learning
We will briefly survey each of the major prespectives
on learning and discuss their implications.
- Behaviorist
Perspective
In the mid 1950s, the
focus of learning research started to shift from admulus design (communication)
to learner response to stimuli. Skinner was a proponent of behaviorism but with
an importent difference. He demonstrated that the behavior of an organism could
be shaped by reinforcing, or rewarding, the desired responses to the
environment.
- Cognitivist
Perspective
Cognitivists are making a
primary contribution to learning theory and instructional design by creating
models of how learners receive, process, and manipulate information. The three
concepts of mental development in Piaget’s work are scemata, assimilation, and
accomodation (Piaget, 1977)
Schemata are the mental
structures by which individuals organize their perceived.
Assimilation is the
cognitive process by which a learner integrates new information and experiences
into existing schemata.
Accomodation is the
process of modifying existing chemata or creating new ones.
- Constructivist
Perspective
Constructivism is a
movement that extends beyond the beliefs of the cognitivist. Constuctivists
emphasize that learners create their own interpretatitons of the world of
information. The contructivists believes that learning occurs mosr effectively
when students are engaged in authentic tasks that relate to meaning contexts.
- Social-Pshycological
Perspective
Soacial pshycology is
another well-established tradition in the study of instruction and learning.it
look athe the effects of the social organization of the classroom on learning.
In recent years, researchers such as Robert Slavin have taken the position that
cooperative learning is both more effective and more socially benefacial than
competitive and individualistic learning (Slavin, 1990).
B.
Approaches to Instruction
Instruction is the arrangement of information and
environment to facilitate learning. By environment not only where instruction takes
place but also the methods, media, and technology needed to convery information
and guide the learner’s study. Instructors and instructu=ional designers need
to develop an electric attitude toward competing schools of learning
psychology.
C. Finding a Middle Ground
Successful instructional practis have features that
are supported by virtually all the various perspectives:
-
Active
participation
-
Practice
-
Individual
differences
-
Feedback
-
Realistic contexts
-
Social
interactions
D.
A Philosophical Perspective on Learning
Using instructional technology does not preclude a
humane teaching/learning environment. On the contracy, instructional media and
technologies for learning can help provide a learning atmosphere in which
students actively participate. When instructional media and technology are used
properly and creatively in the classroom, it is the machines that are turned on and offat will, not the
students.
Media
A
medium (plural, media) is a channel of communication. Derived from the Latin
word meaning “between,” the term refers to anything that carries information
between a source and a receiver. Video, televition diagrams, printed materials,
computers, and instructor are considered instructional media when they carry
messages with an instructional purpose. The purpose of media is to facilitate
communication.
The Concrete-Abstract Continuum
Instructional
media that incorporate concrete experiences help students intergrate prior
experience and thus facilitate leaning of abstract concepts.
The Roles of Media in Learning
A. Instructor-Directed
Instruction
The most common use of
media is an instructional situation is for supplemental support of the “live”
instructor in the classroom.Certainly, properlydesign instructional media can
enchance and promote learning and support teacher-based instruction. But, their
effectiveness depends on the instructor.
B. Instructior-Independent
Instruction
Media are often
“packaged” for this purpose: objectives are listed, guidance in achieving is
given, materials are assembled, and self-evaluation guidelines are provided.
Cooperative learning with hypermedia can lead to stimulating interchanges among
students as they go through and discuss their response to the materials.
C. Media Portfolios
A portfolio is a
collection of student work that illustarets growth over period of time. The
idea of portofolio assessment, then, is to measure students’ achievements by
their ability to create tangible products exemplifying their accomplisments in
terms of analysis, synthesis, and evaluation.
Electronic Portfolios,
are mean of organizing, designing, and viewing traditional styles of
portfolios.
D. Thematic
Instruction
These units provide a
rich environment or focus within which learning takes place. A good anchor or
theme must capture and hold students’ attention, provide problem-sloving
experiences, support interdisciplinary activities, and include a variety of
media and technology.
E. Distance Education
Distance education is
rapidly developing approach to instruction worldwide.The distinguish characteristic
of distance education is the separation of the instructional team and
student(s) daring the learning process. As a consequence, the course content
must be delivered by instructional media.
F. Education for
Exceptional Students
Adapted and specially
designed media can contribute enormously to effective instruction of all
students and can help them achieve at their highest potential regardless of
their innate abilities.
Method
Traditionally,
instructional methods have been described as “presentation forms” such as
lectures and discussions. Methods are the procedures of instruction selected to
help learners achieve the objectives or to internalize the content or message.
Media then, as already defined, are carries of information between a source and
a receive.
A.
Ten Method
Categories
1. Presentation, it
is a one way communication controlled by the source, with no immediate response
from or interaction with the learners.
2. Demonstartion, leraners
wiew a real of like like example of the skill or procedure to be learned.
3. Discussion,
involves the exchange of ideas and opinions among students and teachers.
4. Drill-and-Practice,
learners are led through a series of practice exercises designed to increase
fluency in a new skill or to refresh an existing one.
5. Tutorial, a tutor
in the form of a person, computers, software, or special printed materials
presents the content, poses a question or problem, requests a learner’s
response, analysis her response, supplies appropriate feedback, and provides
practice until the learner demonstrates a predetermined level of competency.
6. Cooperative
Learning, a growing body of research supports the claim that students leran from each other when they work on projects as a term (Slavin, 1989-1990)
7. Gaming, provides a
playful environment in which learners follow prescribed rules as they strive to
attain a challenging goal.
8. Simulation,
involves learners confronting a scaled-down version of real-life situation.
9. Discovery, uses an
inductive, or inquiry, approach to learning; it prosents problem to be solved
through trial and error.
10. Problem Solving, involves placing students in teh
active role of being confronted with problem situated in the real world.
Technology
The
latter is exemplified in the often-quoted definition given by economist Jhon
Kenneth Galbraith: “The systematic application of scientific or other organized
knowledge to practical tasks.” (Galbraith, 1967,p.12).
The
term technologies for learning to refer to both the products and the process of
technology as they are applied to human learning. The plural, technologies,
because there are many different manifestations of technology. The word
learning instead of instruction because it is both possible and common for
people to learn without instruction, put the spotlight on the learning process
than on the teaching process.
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